Attributes
Rarity (Combat Ratings)
Totally 33 ratings 1/2, 1/3, 1/4, 1/6, 1/8, 1/10, 1, 2, 3, 4,…… 27
Randomly generated by random algorithm
Basic numbers
Size
Type
Hit Dice(hp)
A size modifier applies to the creature’s Armor Class (AC) and attack bonus, as well as to certain skills. A creature’s size also determines how far it can reach to make a melee attack and how much space it occupies in a fight .
Monster has 15 major types.They are Aberration, Animal, Construct, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Undead, Vermin.
Abilities
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Strength(Str)
Quadrupeds can carry heavier loads than bipeds can. Any creature with four or more motive limbs can carry a load as a quadruped, even if it does not necessarily use all the limbs at once.
Dexterity (Dex)
Dexterity measures hand-eye coordination, agility, reflexes, and balance.
Constitution (Con)
Constitution represents your character’s health and stamina.
Intelligence (Int)
Intelligence determines how well your character learns and reasons.
Wisdom (Wis)
Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.
Charisma (Cha)
Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.
Nonabilities
Some creatures lack certain ability scores. These creatures do not have an ability score of 0—they lack the ability altogether. The modifier for a nonability is +0.
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