Attributes

Rarity (Combat Ratings)

  • Totally 33 ratings 1/2, 1/3, 1/4, 1/6, 1/8, 1/10, 1, 2, 3, 4,…… 27

  • Randomly generated by random algorithm

Basic numbers

  • Size

  • Type

  • Hit Dice(hp)

A size modifier applies to the creature’s Armor Class (AC) and attack bonus, as well as to certain skills. A creature’s size also determines how far it can reach to make a melee attack and how much space it occupies in a fight .

Monster has 15 major types.They are Aberration, Animal, Construct, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Undead, Vermin.

Abilities

  • Strength

  • Dexterity

  • Constitution

  • Intelligence

  • Wisdom

  • Charisma

Strength(Str)

Quadrupeds can carry heavier loads than bipeds can. Any creature with four or more motive limbs can carry a load as a quadruped, even if it does not necessarily use all the limbs at once.

Dexterity (Dex)

Dexterity measures hand-eye coordination, agility, reflexes, and balance.

Constitution (Con)

Constitution represents your character’s health and stamina.

Intelligence (Int)

Intelligence determines how well your character learns and reasons.

Wisdom (Wis)

Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.

Charisma (Cha)

Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.

Nonabilities

Some creatures lack certain ability scores. These creatures do not have an ability score of 0—they lack the ability altogether. The modifier for a nonability is +0.

Last updated